Game Rules
1.1: Deck Construction Rules
To play a game of Clashables, players use a deck of exactly 30 cards, with a maximum of three cards that share the same name. There are two types of cards players can use: creatures and items. Creature cards have either a blue or green background and have the word 'creature' under their name, while item cards have a grey background and have 'item' under their name. Players can use a combination of any two colours of cards in their deck, or choose to use just one colour.
1.2: Other Equipment Needed
Players need to use standard six-sided dice (D6) to play, and also a way to track their life points, like separate dice or a notebook.
1.3: Setting Up the Battlefield
Each player should make space for separate piles for their deck (which is kept face down) and their graveyard (where discarded and used cards go, which is kept face up). The battlefield is the space players make to play the creatures they want to battle with. Creatures stay on the battlefield until they are destroyed, banished, or removed somehow, and items work their magic once before heading to the graveyard.
1.4: How to Win the Game
Each player starts a game with 20 life points. The aim of Clashables, and the way to win, is for a player to reduce their opponent's life points from 20 to 0 or below. If both players' life points hit 0 or below at the same time, then the game is a draw. Both players should track their own and their opponent's life points throughout the game.
2.1: Deciding who has the First Turn
To decide who takes the first turn of a game, both players roll two six-sided (D6) dice. The player with the highest combined total chooses which player takes the first turn. If the combined totals that players roll are equal, both players roll again until one player has the highest combined total.
2.2: Your Hand of Cards
Before the first turn of the game starts, each player draws six cards from their deck after giving it a thorough shuffle. There is no maximum number of cards you can have in your hand during the game.
2.3: Phases of a Turn
There are three phases of a turn: draw, play, and end. In the draw step, the player whose turn it is draws two cards from their deck, except if they're taking the first turn of the game. If they're taking the first turn of the game, the player skips the draw step and heads straight to the play phase of the turn. The play phase of the turn sees players able to summon creature cards onto the battlefield, play item cards, and attack their opponent (see Rule 3.0 for information on attacking). If it's their turn, a player may play any two cards from their hand during the play phase, while the player whose turn it isn't may play any two item cards from their hand. Players may choose to play fewer cards than the maximum allowed. Once both players have completed everything they are able to do in the play phase, the turn moves to the end of the turn, where it becomes the other player's turn, starting with the draw step.
2.4: Bonus Draw
If it's not a player's turn, once during that turn in the play phase, they may discard a card from their hand and place it in the graveyard and then draw a card from the top of their deck.
2.5: Deck Recycle
If a player's deck runs out of cards when they need to draw a card, that player thoroughly shuffles their graveyard and places it face down as a new deck, then draws the needed card(s). This action is known as a deck recycle.
3.1: The Stack
When a player plays a card in the play phase of a turn, the other player gets a chance to respond (interrupt) them by playing a card of their own. This builds a stack (a physical pile of cards), and only stops when players don't want to add more or can't add more. The last card played resolves (happens) first, with the stack resolving top to bottom. Once the stack starts to resolve, no more cards can be added until all cards in the stack have resolved. Once a card's effect starts to resolve, it must fully complete before anything else can happen. Creature effects can't be added to the stack.
3.2: Targeting
If the effect of a item card requires a target (such as 'When this item is played, destroy an opposing creature of your choice and put it in your opponent’s graveyard'), it can only be played if at least one valid target exists, and that target must be chosen when the card is played. If the chosen target becomes invalid before the effect resolves, the item card does nothing, and it's discarded to the graveyard. If there is no valid target for a creature card effect when it is played, the creature effect does nothing, but the creature itself may enter and remain on the battlefield. If a creature or item card effect says a player may do something, then it’s optional, but can only be done if the player can complete all elements of the effect.
3.3: Searching for Cards
If a card effect lets a player search their deck or graveyard and add a card to their hand, they must show their opponent the card they selected. If the player performs a deck search, they must shuffle their deck after the search is completed (graveyards should not be shuffled and should remain in order). If a player searches either their deck or graveyard and doesn't find a card they want to take, then that's allowed and is known as 'failing a search'.
3.4: Cards that Break Rules
If a card effect says a player gets to do something that normally would go against the rules of the game, the card effect takes priority.
3.5: Summoning Sickness
When a player summons a creature onto the battlefield, they're known as 'summoning sick'. This means the creature can’t attack that turn, unless there's an effect that allows it to. Either way, creature effects can still be used that turn. Creatures that are summoning sick are positioned on their side (landscape orientation), so both players know they can't attack. A creature that's summoning sick is positioned back in a portrait orientation at the beginning of its owner's next turn.
3.6: Creature Effects
Players can use each of their creature card effects once during the play phase of the turn, unless the effect is restricted (such as to 'when this creature enters the battlefield...'). If a creature leaves the battlefield for any reason after its effect is used and then comes back in the same turn (or a later turn), it's treated as a whole new creature, allowing the player to use the effect again.
3.7: Attacking with Creatures
During their play phase, a player may attack with their creatures at any time by declaring one or more of their creatures as attackers. Each attack happens separately and fully before anything else can happen. If multiple creatures attack at the same time, the attacking player chooses the order their attacks happen in. A six-sided dice (D6) is rolled for each creature that attacks. If a dice lands on an even number, it is a hit (which takes one life point off the opposing player's life point total), but an odd number is a miss (which does no damage to the opposing player's life point total). Each creature may only attack once per turn, unless there's an effect that allows them to attack more than once. Attacking creatures are positioned on their side (landscape orientation) and positioned back in a portrait orientation at the beginning of their owner's next turn.
3.8: Effects and Attacking
Any creature card effects that happen when they attack happen immediately after the creature is declared as an attacker, before any dice are rolled, unless the creature effect is dependent on dice being rolled, in which case the effect triggers immediately after dice are rolled.