Event Rules

1.1: Rules for Events 
The rules on this page are used in addition to the full game rules in official Clashables Organised Play events, which are run by Ambassadors in partnership with local game stores. Organised Play events known as Clash Club are casual play events which only use some of the rules on this page, but Clash Cup is a higher-stakes event and so applies all the rules. 

1.2: Sanctioned Events
Ambassadors receive approval to run Organised Play events, and the events must meet the following conditions: (a) the Ambassador is present in person to run the event; (b) at least four players compete in the event; (c) it is held in an accessible venue appropriate for all ages; (d) all players use official Clashables cards; (e) player attendance and match results are reported accuratley; (f) the Ambassador maintains a safe, respectful, and fair environment for all participants. Clash Club events allow the Ambassador to play in the event and run it at the same time, and no results need to be reported after the event is complete (though attendance still needs to be). 

1.3: Rewards for Play 
All players who take part in an Organised Play event receive a special promo card, but Clash Cup participants can also earn World Championship Qualifying Points (WCQP). The players who earn the most WCQP each year are invited to compete at the Clashables World Championships. WCQP are awarded based on how well a player performs in a Clash Cup event, with 1st place receiving 25 points, 2nd place receiving 20 points, 3rd place receiving 15 points, and 4th place receiving 10 points. Players finishing below 4th place receive 2 points. 

1.4: Accessories for Play
All cards being used in a Clash Cup event must be inside fully opaque sleeves. Play mats are optional. For both Clash Club and Clash Cup events, any accessory deemed rude, crude, or lewd by the Ambassador running the event is not allowed to be used.  

1.5: Deck Lists and Checks
At Clash Cup events, before the games begin, every player must submit a written deck list which lists all the cards they are playing in their deck. Ambassadors can check players' decks at any time before or during the event. Inconsistencies may mean a player receives a sanction (see Rule 2.0 for information on sanctions). 

1.6: Match Systems
Clash Cup events use the Swiss system to decide on match pairings and standings, and are played as best-of-three game matches, which have a time limit of 40 minutes total. If the time limit is reached during a game, the current game is declared a draw. The player with the most game wins in the match wins the match overall. If both players have the same number of game wins, the entire match is a draw.

1.7: Responsibility 
Players are responsible for keeping their game in order. If a game appears to have gone wrong, or there's a rule breach, players should call for an Ambassador rather than sorting the issue themselves. If the Ambassador can rewind or fix the game, they’ll do it. In rare circumstances, a game state may become impossible to repair fairly. In this situation, the Ambassador may declare the game void. In that case, the game is a draw, and players move on to the next game of the match.

1.8: Appeals 
The Ambassador running a Clash Cup event has the responsibility for the rules decisions, and once they have made their ruling on any issue, players must accept the decision and continue their game. However, players can appeal to the Clashables team directly to resolve any issues or problems after the event for further clarification. 

2.1: Possible Sanctions
Players taking part in a Clash Cup event may be given a caution or a warning by an Ambassador for breaking a rule. A caution is given for minor issues, while a warning is given for a more serious issue. A disqualification (DQ) is given to a player in the most serious of circumstances. 

2.2: Cautions
A caution is given to a player in the following circumstances: (a) accidentally forgetting a mandatory game action; (b) taking an excessively long turn without reasonable cause; (c) minor disruptive behaviour; (d) incorrectly shuffling a deck, and (e) small gameplay errors that do not significantly affect the game state. 

2.3: Warnings 
A warning is given to a player in the following circumstances: (a) repeated cautions during the same event; (b) accidentally misleading an opponent about card effects or rules; (c) unsporting behaviour towards players, organisers, or spectators, (d) arriving significantly late to a match; (e) deck errors, illegal deck construction, or using marked cards, and (f) major gameplay errors that significantly affect the game state. 

2.4: Disqualification (DQ)
A disqualification is given to a player in the following circumstances: (a) cheating or attempting to cheat; (b) theft or deliberate damage to property; (c) aggressive, threatening, or abusive behaviour; (d) bribery, match fixing, or collusion; (e) intentionally altering match results; and (f) repeated serious misconduct after warnings have been issued.